EVENT DESCRIPTION

The Laser Game KHET 2.0: Mind blowing laser fun for players ages 9-99. Using simple rules that can be learned in minutes, players alternate turns moving Egyptian themed mirrored Pieces, after which they fire their REAL (eye-safe) laser with the goal of blasting their opponents PHARAOH to win the game! BASIC GEOMETRICAL CONCEPT IS THE KEY FACTOR IN THIS GAME.

REGISTER

PRIZE

EXCITING PRIZES

RESISTRATION FEES FOR BPPIMT STUDENTS

Rs 50

REGISTRATION FOR OUTSIDE COLLEGE STUDENTS

NOT ALLOWED

ONSPOT REGISTRATION

AVAILABLE

DATE FOR PRELIMS

22 MARCH

10:30 AM - 5:30 PM

B-BLOCK 302

DATE FOR FINALS

23 MARCH

10:30 AM - 5:30PM

B BLOCK 302

RULES AND REGULATION

1. PHARAOH:

The Pharaoh is the most important piece for each side. If hit with a laser, it is destroyed and its owner loses the game. Similar to a king in chess, the Pharaoh pieces are comparatively weak, and so are often not moved unless under duress.

2. SCARABS:

Scarabs consist primarily of large, dual-sided mirrors. They reflect a laser coming in from any direction, and thus cannot be eliminated from the board. Also, unlike other pieces, Scarabs may move into an adjacent square even if it is already occupied, by switching places with the piece found there (whichever color it may be). Thus, they are the most powerful pieces on the board, but must be used with care, as a move that puts one side of the mirror in a favorable position may expose the player to attack using the opposite side of the same mirror.

3. SPHINXES:

In KHET 2.0, the Sphinxes hold the lasers. They may not move (each player's is located at their closest right-hand corner) but may be rotated in place so as to fire down the rank instead of the file. A Sphinx is unaffected by laser fire, whether the opponent's or its own reflected back upon itself.

4. ANUBES:

Anubis has the advantage that, despite still being unmirrored, they are not affected by a laser strike on the front; they must be hit on the sides or rear in order to be eliminated.

5. PYRAMIDS:

Pyramids have a single diagonal mirror, and form the primary mechanism for directing the path of the laser. They are vulnerable to a hit from two of the four sides, and must be defended lest the player lose their ability to build paths of any size.

GUIDELINES

PRELIMS-1 :

1. Two Players will be in one set at a time.

2. In each turn player will get max 2 minutes for next 30 seconds (-1) will be added and for next 30 seconds another (-1) will be added.

3. If he/she does not make any move in stipulated time, then and there he/she will be eliminated and opponent shall be declared as winner.

4. For each warning (-3) will be added for breaking any rule (i.e. touching mirror, rotate pyramid more than 90 degrees, rotate and then move element). After getting 3 warnings participant will be then and there eliminated.

5. Marks division: Pyramid (5), Anubis (10), Rule breaking (-3)

6. If participant hits his/her own element, then the corresponding marks will be deducted.

7. If the total game time exceeds 15 minutes, then another 5 minutes will be given to end the game. In this case no marks will be deducted from any participant but they will be warned.

8. If the match will tie, then marks will be considered and if marks will also happen to be same then total time taken will be considered.

PRELIMS-II:

1. Time limit for each move will be 1.5 minutes and after that he/she will be given another 1 min to move.

QUARTER FINAL, SEMIFINAL & FINAL:

1. In each turn player will get max 2 minutes for next 30 seconds (-1) will be added and for next 30 seconds another (-1) will be added.

There is no total time limit for entire game.

SETUPS

PRELIMS: Classic

QUARTER FINAL: Dynasty

SEMIFINAL & FINAL: Imhotep

CONTACTS

Ipsita Raha 8777818819